AI Insights · Timothy · October 2021
Top Disney Games on Android in Colombia Q3 2021
In Q3 2021, the top Disney games on Android in Colombia showcased varied performance trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals key insights.
In Q3 2021, the top Disney games on the Android platform in Colombia displayed diverse trends in downloads, revenue, and active user engagement. Here's a closer look at the performance of the leading titles:
MARVEL Future Revolution from Netmarble launched on August 22, 2021, and saw an impressive start with 71K downloads in its first week. However, downloads declined to 1.1K by the end of September. Weekly revenue began at $691 in the launch week, peaking at $968 in the following week before gradually decreasing to $53 by the end of the quarter. Active users mirrored this trend, starting at 66K and dropping to 7.4K.
The Simpsons™: Tapped Out by Electronic Arts maintained a steady performance throughout the quarter. Weekly downloads ranged from 7.1K to 9.5K, with active users consistently around the 50K mark. Revenue fluctuated, peaking at $382 at the end of June and stabilizing around $89 by late September.
MARVEL Future Fight, another title from Netmarble, saw weekly downloads peak at 5.5K in early September before declining to 749 by the end of the month. Revenue experienced ups and downs, with a notable peak of $827 in mid-August and ending the quarter at $503. Active users reached their highest at 33K in early September, dropping to 18.5K by the end of the quarter.
Disney Magic Kingdoms by Gameloft SE showed stable weekly downloads, peaking at 3.5K in late July and stabilizing around 1.2K by the end of September. Revenue saw a gradual increase, peaking at $180 at the end of August and ending the quarter at $102. Active users showed a slight decline from 3.4K in early August to 2K by the end of September.
Marvel Contest of Champions by Kabam Games, Inc. had steady weekly downloads, peaking at 3.6K in late August and settling at 1.7K by the end of September. Revenue remained strong, peaking at $2.1K at the end of June and maintaining around $1.1K by the end of September. Active users remained relatively stable, fluctuating between 12K and 16K throughout the quarter.
For more detailed insights on app performance, visit Sensor Tower.